Unity Engine, Mirror Netcode, Third Person Controller Asset, ParrelSync, all combined to get you started with an online game. Code snippets: ------------- if (_controller == null) { return; } ------------- using Mirror; using ; using StarterAssets; public class PlayerSetupScript : NetworkBehaviour { // remember to set these on player prefab public PlayerInput playerInput; public ThirdPersonController thirdPersonController; public override void OnStartLocalPlayer() { //disable by default on player prefab = true; = true; } } -------------
Hide player controls
Hide resume playing