NVIDIA RTXGI was leveraged to create real-time global illumination in Unity. The product-facing integration of this tech combines great artist workflow with stunning real-time ray traced results. In this talk, we review ray tracing, show behind-the-scenes VFX breakdowns for a new Unity demo, and share best practices for lighting and modeling when working with RTXGI and accelerated ray tracing in general.
Hide player controls
Hide resume playing