In this video, I show you the advantages of Ornatrix in Maya over HairTool in Blender. What do I like more and how to do the same, but more convenient? For example, also combing, creating braids, etc. Yes, there are many more steps involved in creating the same HairCards on the surface, but then it is much more convenient to edit and replace them. Of course, there is no Branching in Maya, which simplifies many tasks, but nevertheless, it is still more convenient to work in it than using HairTool in Blender. I'll tell you more about Branching in the Ornatrix 3ds Max video. In fact, this video - I made for the article “I tried so hard to love HairCards, but our paths went our separate ways ...“ on Patreon. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for years for the release of each episode, and also plunge into the friendly groomers community in Discord receive feedback on work, answers to questions about grooming - then support me on Patreon -
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