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Virtual Secret Garden | UE5

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A secluded secret garden, hidden amongst mossy, vine covered ruins. The overall vibe is very much inspired from the novel by Frances Hodgson Burnett. Running in Unreal Engine 5.3, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the meshes, Lumen for GI and reflections. Fluid simulation was done in Blender and bought into Unreal using alembic geometry cache - still a little funky with the import, but works well enough. Translucency is the real pain here, along with matching up the sim to the mesh. Niagra particle systems with collision were used to add more fine detail to the sim. Music courtesy of Epidemic Sound.

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