This is my second conversation with Antti - the solo developer of Road to Vostok! We previously spoke a year ago and it only made sense to check-in and see how the development is going. Especially, after the engine switch from Unity to Godot. We talk about the transition as well as the Unity crisis, and touch upon the current state of the video game industry. We dive into Public Demo 2 V2, early access, new traders, more lore details, game music, running an indie game company, and much more! Enjoy! @roadtovostok Topics: 00:00:00 Intro 00:01:30 Episode Overview 00:03:45 General State of Mind and Motivation 00:04:37 Transition from Unity to Godot 00:08:46 Adapting Road to Vostok to Godot 00:13:09 Opinions on Large Corporations, Unity & Adobe Situation 00:18:35 Thoughts on the AI Landscape and it's Impact on Gaming 00:22:22 Current Video Game Industry Landscape: Layoffs, Indie Studio Struggle 00:33:59 Dealing With an Overabundance of Game Ideas as an Indie Dev 00:39:13 Gamers Reception of Public Demo 2: What Worked and What Didn't 00:48:07 Public Demo 2 V2 Details: New Features, Release Window 00:53:03 Enemy AI Deep Dive, New AI Behaviours, AI Balancing 00:55:48 Vision for Early Access: Voice Actors, Change of Pace, Sponsorships, Play-testing 01:03:02 IRL Border Zone Deep Dive and Explanation, Finland's History During WW2 01:08:05 Unraveling the Bandit Faction and Game Lore, NEW Friendly Faction Details, NEW Trader Details 01:14:30 Details on the Community Effort in Uncovering the Game's Lore 01:19:05 Methods of Working with Composer on The Game's OST, Finish Traditional Folklore Music 01:24:51 The Challenges of Game Development and Running a Game Studio 01:28:48 Outro and Best Wishes Music: Last Warrior by VensAdams - Energize by StringerBell - Road to Vostok OST by Joeler Music: Winds - Far - Tools: Recorded with Riverside - Support Road to Vostok Patreon: Wishlist on Steam: Follow: Website: Twitter: Instagram: #gamingpodcast #roadtovostok #survivalgame
Hide player controls
Hide resume playing