Blue June is a story-driven adventure game with elements of exploration, puzzle solving, stealth and horror. Play as June, a student of the prestigious Rose Hill Academy, and uncover the truth that lies beneath her recurring nightmares. STORY A young girl is tormented by terrifying nightmares, slowly pulling her into the past. Before long, the real world begins to feel strangely foreign. The colours, sounds, and smells are no longer the same. With every passing day, the dream world seeps into the real one and soon, she might not be able to tell the difference… GAMEPLAY Players will navigate the world as June and interact with her nightmares, people and objects. Puzzles will require a keen eye as they scale with the intensity of June’s nightmares and delusions. Although the main story path will require casual effort, collectibles and secrets or hidden paths may not be obvious at first. FEATURES • Dreamy atmospheric horror experience • Immersive and mind-bending story • Beautifully gloomy low poly environments • Clever and interesting puzzles • Engaging collectibles and hidden secrets • Passionately developed by a one-girl team ABOUT THE DEV Blue June is being developed by Tiny Dodo, a one-girl team independent video game developer from Toronto, Canada. As a solo independent developer, I do everything from programming to, art, game asset, animation, sound and design. Although I am currently a computer science student, most of my game development experience has been self-taught. I have a deep passion for creating games and have worked on multiple small projects. With Blue June, I want to take everything that I’ve learned over the past years and create a meaningful and inspiring game.
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