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Phantom limb pain (PLP) treatment based in VR, AR, gaming, and MPR

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This video is part of the article: Ortiz-Catalan et al (2014), Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient, Frontiers in Neuroscience, 8:24. doi: Published the 25 Feb., 2014 at

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