In this session, we are going to show you how to create a complex and very cool dynamic nCloth simulation using any polygonal object. Let's go ahead and jump right in. Recently, I was asked to create a couple effects, one of a layer of paint peeling off the surface of a car as it screams around a track, and another was for creating an ocean of animated tiles. Normally, I might create these kind of effects using particles with instanced geometry, with some simple expressions controlling the t
Hide player controls
Hide resume playing