AMD's Fluid Motion Frames (AFMF) is not quite FSR3. Instead of needing integration into individual games, it runs at the driver level to nearly double your FPS in nearly any DX11 or DX12 game, and is available now in a preview driver for AMD's RX 7000 series GPUs. However, it comes with some serious drawbacks. Firstly, it simply disables itself on any quick mouse (or controller) movements. Which makes it somewhat useless. Secondly, it currently is not compatible with vsync or HDR. It also adds some latency. Since it does not have access to game data like motion vectors (which FSR3 does) it also may not produce as good of an image, especially during quick motion, which is likely the reason why they disable it on fast mouse movement. Test system specs (ResizeBAR/SAM ON): GPU: RX 7900 XTX: CPU: Ryzen 7800X3D Cooler: Corsair H150i Elite Mobo: ROG Strix X670E-a RAM: 32GB DDR5 6000 CL30: SSD: Samsung 980 Pro Case: Corsair iCUE 5000T RGB PSU: Thermaltake 1650W Toughpower GF3 Monitor: LG C1 48 inch OLED Keyboard: Logitech G915 TKL (tactile) Mouse: Logitech G305 What equipment do I use to make my videos? Camera: Sony a6100 Camera Lens: Sigma 16mm f/1.4 Camera Capture Card: Elgato CamLink 4K PC Capture Card: Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020) Portable Mic attached to camera: Rode Video Micro Audio Interface: Focusrite Scarlett 2i2 3rd Gen: Greenscreen: Emart Collapsable Lights: Neewar Dimmable USB LED RGB Strip Backlight on desk: Sponsor my channel monthly by clicking the “Join“ button: Donate directly to the channel via PayPal: Disclaimer: I may earn money on qualifying purchases through affiliate links above.
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