This is not a full-scaled project. More like proof of concept and demonstation of what you can achieve with current xrMPE dev build. This video was recorded from a client connected to a dedicated server. No spawn changes were made compared to the original one. Porting tasks/npcs logic from OG game is taking some time, but it's still pretty easy. Save system also works as shown in the video as well as level changers. The simulation still works on levels without players just like in singleplayer mode. Basically, we achieved the almost-full singleplayer experience atm. There is also a huge net-related logic improvement since the last public build. Some major bugs related to network latency were fixed, and now there is also client prediction logic for smooth play. However, there are still a few major and many minor bugs. Some of them you can see in the video (doubled sound, wrong npc sound, item attached to the hand for some reason, etc). We are using this as a testing site for our next Co-op campaign. Check out our official channel for the updates: @xrMPE
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