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Modeling a character BaseMesh in Blender (Tutorial)

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ROUND CUBE NOT WORKING ?: In this tutorial I'm going to show you my workflow in order to model a character base mesh in Blender. It could be used later on as a starting point for a sculpt. We are going to see how to arrange a good topology and how to make optimal decisions when needed during this process. Have a nice day ! I'm using Blender and Human Anatomy Atlas for references. Tools/shortcuts 00:00 Head 01:58 Neck 41:38 Top Chest 44:24 Shoulders 46:44 Edit and fixing in between Lower chest/abdominal 01:02:38 Butt 01:06:56 Edit and fixing in between Legs 01:20:34 Feet 01:26:04 Arm 01:41:45 Wist/Hand 01:53:17

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