PART A 00:00:00 Introduction 00:04:05 Join the H3D Social Community 00:05:32 Tower Defence Game Mechanics 00:11:22 Setting up Pathfinding in Unity 00:25:50 A Quick Introduction to Navigation Meshes 00:36:57 Creating a Navmesh Agent 00:51:46 Spawning Agents 01:04:18 Timing & Limits 01:19:28 Programming Turret Drop & Drag Functionality 01:41:28 Turret Placement 01:50:01 Turret Models 02:00:59 Adding Buttons to Select Turret Type 02:10:19 Instantiating a Turret from a Button 02:21:25 Developing a Turret Upgrade Menu 02:30:51 Activating & Closing the Upgrade Menu 02:42:15 Challenge Add a new type of turret 02:49:29 Aiming at the Enemies 02:59:13 Tower Horizontal & Vertical Targeting 03:15:11 Resetting Turrets to Original Positions 03:19:47 Using Scriptable Objects to Hold Enemy Data 03:30:06 Displaying a Healthbar 03:41:30 Reducing Enemy Health 03:54:20 Improving Shooting Accuracy 04:01:59 Customising Turret Properties 04:11:28 Programming with Turret Properties 04:20:55 Defining Individual Turret & Creep Types 04:50:42 Manually Working with Colliders 04:56:26 Building the Environment 05:07:28 Placing Platforms 05:18:13 Finessing Shooting Sounds 05:27:52 Particle System: Flames, On & Off 05:47:30 Shooting Effects for Two-Gun Towers 06:02:00 Enemy Death Explosions 06:33:31 Waves 06:51:00 UI Layout for Game Information 07:01:14 Displaying Wave Counts 07:07:56 Making Money 07:18:18 Counting Lives 07:26:04 Game Timescale 07:36:40 Spending Money on Towers 07:50:35 Upgrading & Removing Towers 08:05:59 Game Over PART B 08:18:32 Project Overview 08:20:46 Reference Material 08:23:19 Our Workflow 08:25:05 Multiple Approaches 08:27:30 Are You Stuck 08:32:12 Share Your Work 08:34:33 Course Resources 08:36:11 Help, I Have Made a Complete Mess 08:38:38 Recommended Preferences 08:52:26 Editors & Workspaces 08:58:51 Context Matters 09:03:28 The 3D Viewport 09:11:39 Walk Mode 09:15:01 3D Editor Modes 09:18:56 Blender Is Shortcut Heavy 09:20:33 F3 to Search 09:22:25 Adding Objects 09:26:23 Transforming Objects 09:36:07 Origins & 3D Cursor 09:45:02 Snapping 09:52:22 Duplication 10:02:21 Units & Entering Values 10:08:38 Editing Mesh Data 10:15:26 Objects VS Object Data 10:24:10 Extruding 10:40:51 Naming 10:44:44 Selecting Loops 10:50:33 Fills & Insets 11:01:20 Separate & Join 11:08:34 Parenting 11:13:38 Collections 11:17:07 Bevels 11:22:18 Mirroring 11:27:32 Adding More Details 11:45:21 Linked Data 11:54:40 Viewport Shading 11:58:08 What is a Material 12:01:08 Material Properties 12:13:38 Shading Workspace Overview 12:18:36 Adding Material Slots 12:30:00 See What the Camera Sees 12:33:28 Render Engines 12:43:14 Adding Lights To A Scene 12:54:20 Configuring Render Settings 13:03:18 Section Introduction 13:05:47 Origins Are Important 13:13:46 Applying Transforms 13:18:04 Grid Snapping 13:21:58 Block Model The Environment 13:33:48 Local View & Hiding 13:37:52 Using Collections 13:43:57 Block Modelling A Turret 13:55:18 Re-Linking Duplicates 13:58:20 Materials 14:10:30 Unity Opening .blend Files 14:14:50 FBX Exporting 14:23:55 Mistakes Happen 14:24:50 Modular 14:29:20 Symmetrise & Mirrors 14:37:22 Mirror Tools Addon 14:42:23 What Parts & Parenting 14:51:45 Exporting Parented Objects 15:04:32 Making a Standard Base & Core 15:24:41 Joining Objects 15:28:32 Snapping & Pivot Points 15:40:45 Scaling Positions 15:43:36 Duplicates vs. Circular Array 15:53:28 A Simple Driver 15:58:12 Finishing The Basic Gatling 16:05:05 Let’s Export & Test 16:14:35 Bevelling Vertices 16:19:31 Face Intersect 16:24:02 The Boolean Modifier 16:30:43 Finishing the Rocket Launcher 16:49:51 Common Things To Miss 16:53:31 The Flamer Thrower 17:11:52 Using Curves for Pipes 17:23:07 Details & Detail Components 17:46:16 Testing The Final Model 17:55:02 Why Procedural Materials 18:00:16 Shading Workspace Overview 18:04:37 New Workspace Layout 18:07:56 Render Pipeline 18:15:31 Nodes, Sockets & Noodles 18:28:00 Playing With Masks 18:44:16 Basic Edge Mask 18:56:12 A Group Node 19:09:10 Detail to the Edge Mask 19:23:19 Testing Our Detailed Mask 19:31:35 The Ambient Occlusion Node 19:46:40 Using Textures 20:04:36 The Bump Node 20:18:48 Procedural Textures 20:41:11 Add Materials To All Turrets 20:53:06 Creating a New Image Texture 20:58:11 Smart UV Unwrapping 21:04:45 Multiple Object Unwrap 21:09:45 Baking Settings 21:25:09 Render Passes & Baking the Base Colour 21:40:15 Baking the Normal Map, Ambient Occlusion & a Metallic Map 22:05:38 Compositing a Metal - Smoothness Texture Доп. файлы (2 части): 1. 2.
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