Guilty Gear Xrd - Sign - Faust Finger on All Characters, this is a video of Faust from Guilty Gear Xrd doing his Stimulating Fists of Annihilation to all characters in the game. ********************************************************************************************************* Help my channel and video by leaving a like and comment! Thank you for your support I appreciate it! ********************************************************************************************************* ----------------------------------------------------------------------------------------- **Twitter** - Support with a Follow **Facebook** - Support with a Like **Twitch** - Come check out my live stream ----------------------------------------------------------------------------------------- Guilty Gear Xrd -SIGN- (Japanese: ギルティギア イグザード Hepburn: Giruti Gia Iguzādo?) is a fighting game developed by Arc System Works. The fifth installment of the Guilty Gear series, the game is a 2D fighting game. The game was developed using Unreal Engine 3, with cel shaded graphics in place of hand drawn sprites. It was released in arcades on February 20, 2014, and will be released for the PlayStation 3 and PlayStation 4 in Japan and North America in December of the same year. The idea of creating a new Guilty Gear came in 2008, but production only started in 2011; in mid-2012, it progressed to a full scale production, concluding in 2013.[10] The first trailer for Guilty Gear Xrd -SIGN- was shown to the public during the annual Arc System Works Festival on May 19, 2013.[11] The trailer demonstrated the 3D cel shaded graphics—modeled by Softimage[10]—being used in place of 2D sprites and cel animation.[11] Development of the game was handled by an internal Arc System Works team codenamed “Team Red“,[12] which consists of 25 members,[10] with series creator Daisuke Ishiwatari as the director.[12] Ishiwatari developed the game aiming to reach a wide audience and he plans to make Guilty Gear Xrd a new start on the franchise.[13] The Unreal Engine 3 (UE3) was used because of its low price, the ease of non-programmers edit it directly and of porting it to home consoles.[10] A priority to Ishiwatari was to make it a cross-platform game so that PlayStation 3 and PlayStation 4 owners can play against each other.[12] Due to a small amount of time and budget, Ishiwatari had to choose which characters he preferred to enter the initial roster, with plans to expand it later.[12] Each character had to be rendered four times, and each scene had 160mb of textures and 70-80 different shaders on it.[10] The staff did not intended the characters to have physical accuracy, instead they wanted them as close as possible to anime style.[10] The natural lightings of backgrounds were also removed in order to remove shades from characters that made their polygon format evident.[10] It was released in arcades on February 20, 2014,[14] on the Sega RingEdge 2 arcade board with support for the P-ras MULTI Ver.2 system,[15] as well as the PlayStation 3 and PlayStation 4 on December 4.[16] The North American release by Aksys Games is set to occur on December 16, 2014.[17]
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