🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «yagero» (@yagero). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: Get the FREE version: Get the PRO version: Easily and quickly move the pivot point of GameObjects groups, using convenient Gizmo handlers directly inside Unity Editor. Why Super Pivot? Using empty GameObjects as “folders“ is a popular and convenient way to organize your scene hierarchy. But since Unity doesn’t let you edit the pivot of these empty GameObjects, you will often end up with pivots placed nowhere near where your geometry and GameObjects actually are. Features: Add a convenient button (optional) under the Transform inspector to let you quickly move and rotate the pivot of your GameObjects. Edit pivot visually using Gizmo handlers directly inside the scene view or by typing exact values in edit boxes. Now support local and global rotations! Dynamically edit pivot at runtime from script using our easy-to-use public API (check our sample ’ChangeAtRuntime’). Get notifications from the editor API to implement your custom code (check our sample ’’). Handles Unity’s Undo/Redo shortcuts. Supports multi-object selection and editing: change the pivot of multiple objects at once! Supports Box/Capsule/Sphere Colliders offsets. Grid snapping feature for more precise work. Full source code available / no DLL. Supports from Unity 5.5 to latest 2021 versions. Limitations: Super Pivot doesn’t let you modify the pivot point of a Mesh (because it would modify the Mesh data). Super Pivot’s main usage is to move and rotate pivots of empty GameObjects used as “folder“. Modifying the pivot of a GameObject with an Animator in the hierarchy can cause issues, because an the Animation can be relative to the pivot of the GameObject you are changing. Unity doesn’t allow to modify the pivot of a prefab instance. Please rate and add a review in the Asset Store if you like it! Thanks!!
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