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Level Of Detail Planets in Unity #1 | Quadtrees and basics | Programming Projects 1.0

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Ever wonder how those big planets seen in games like KSP and No Man's Sky don't destroy your framerate? It's quite difficult to do, but here is how I did it using a quadtree. Github: Sebastian Lagues video on Procedural Planets: Inspired by: Background music is Four Seasons by Vivaldi Broll by @Justinodisho

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