Sign up to Milanote for free, and get entered in a giveaway drawing for Design Doc viewers: Super moves have a paradox baked in. They're almost by definition the best moves that a game will give you, but they can't be TOO good. Balancing a super move to be fun without being overpowering can be tricky, but there are a lot of options that you can use to customize the feel that a super move system will have in your game's design. Let's talk about how to balance real, ultimate power! 👕 Check out our merch store! Featuring: Several Street Fighter editions Hyrule Warriors Splatoon 3 Punch Out Wii Soul Calibur 2 Devil May Cry 5 Jak 2 Kingdom Hearts 2 Dot Hack briefly Final Fantasy IX Dragon Quest 11 Metroid Prime 3 Final Fantasy XVI LoL Red Alert 2 Mario Tennis: Ultra Smash Kingdom Hearts 3 Advance Wars F-Zero 99 Ultimate Marvel VS Capcom 3 Super Smash Bros Ultimate 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. 📢 Support Design Doc on Patreon: Design Doc on Twitter:
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