Hydra, info and tickets: Memory is something that C programmers know very well and think they have control over. But how much is known about memory on the GPU? Suddenly, many familiar concepts from the C world break down, and creating single-source abstraction layers (such as SYCL) requires introducing a lot of CPU-weird concepts and terms. And all this affects performance. In the talk, Konstantin will take a look at memory as it is understood in C and as it is understood for graphics and show a lot of examples on SYCL. Download slides: #hydraconf #IT #jugrugroup #concurrent #distributed
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