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Mecabricks to Blender Toon Shader

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In this video I walk you through the process of exporting a model from Mecabricks to rendering a final image in Blender using a Toon Shader. Also, check out part 2 - Auto Toon Shader ► Thanks for watching! Featured Models Condor II (Shipmaster) ► The Reversed Nova (Jono_Guard) ► Follow me on Flickr ► @N05/ My Mecabricks Page ► Music from Streambeats ► 00:00 Intro 00:35 Exporting from Mecabricks 03:00 Importing to Blender & Basic Setup 05:54 Creating the Toon Shader 10:58 Copying the Material to Other Parts 12:05 Correcting the Saturation with Future Me 13:12 Back to Copying the Materials 16:25 Creating a Toon Glow Shader 20:03 Adjusting Lights 20:43 Adding the Line Art

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