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BLENDER: RETRO PAY PHONE MODELING (PART 1)

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In this video, I start to model an old pay phone. I'm hoping this kind of fits in with the RETRO theme of the current BLENDER CHALLENGE. So here we go on another phone model and we get a decent amount done in this video. In the next video, we will get to most (if not all) of the remaining objects such as the phone, phone cord, phone cradle (holder), coin return mechanism, and locks. Following that, I will unwrap the model and create the UV maps using the UDIM method and texture the model in Substance Painter. If you don't use Substance Painter, you could pretty easily do materials for this in Blender, even if you end up with a rather clean material, just shiny metal or plastic would look great. Reference image: Thanks for watching! ZEROBIO DISCORD ***************** Watch all my videos in the RETRO PAY PHONE series Part 1:

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