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Procedural Planet Rendering

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惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [主な実装技術] quadtree-based terrain LOD Deferred Shading Atmospheric Scattering Virtual Texturing [開発言語] C/C , OpenGL, nVIDIA Cg

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