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NEXTGEN Terrain Physics In UNREAL ENGINE 5 #GameDev #UE5 #Brushify

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Get Brushify here: | Use #brushify on social media! Visit for more info! In this video I showcase a Massive, Destructible and interactive world created in Unreal Engine 5 using Brushify assets and tools and the powerful Voxel Plugin. Brushify allows you to quickly build a scene using ready-made optimized game-assets and fast level design workflows. I use UE5's new Nanite feature for a performance increase and higher polycounts in the distance. I also use Lumen to create realistic scene lighting and showcase Color Bleeding and Global Illumination, which is now possible in Real-time. The scene also makes use of popular third party plugins such as Voxel Plugin () for the voxelized and destructable landscape, the Sky is from Ultra Dynamic Sky is used for the Volumetric 3d clouds and full 24 hour day and night cycle. Follow me on Artstation: Support me on Patreon: https

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