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Benchmark - GTX 1080 Ti - Gears of War 4 - Integrated Benchmark

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Hardware GPU: Palit GeForce GTX 1080 Ti JetStream CPU: Intel Core i7-6700K Software Game: Gears of War 4 Engine: Unreal Engine 4 Graphics API: Direct3D 12 Overlay: MSI Afterburner, RivaTuner Statistics Server Capture: NVIDIA GeForce Experience Graphics Settings Resolution: 1920x1080 Screen Mode: Windowed Borderless Full Screen V-Sync: Off Options - Video General Settings Default Quality: Custom Scaled Resolution: 100% Brightness: 50 Field of View: 100 Texture Settings Character: Ultra World: Ultra Effects: Ultra Lighting: Ultra Texture Filtering: 16x Anisotropic Visual Settings Anti-Aliasing Quality: Ultra Temporal AA Sharpening: 0 Foliage Draw Distance: Ultra World Level of Detail: Ultra Character Level of Detail: Ultra Motion Blur: Off Lighting and Shadows Light Shaft Quality: Ultra Light Scattering Quality: Ultra Lens Flare Quality: Ultra Bloom Quality: Ultra Shadow Quality: Ultra Capsule Shadow Quality: Ultra Screen Space Shadow Quality: Ultra Ambient Occlusion Quality: Ultra Ambient Occlusion Intensity: 7 Advanced Visuals Post-Process Quality: Ultra Screen Space Reflections: Ultra Environment Reflections: On Refractions: On Particle Spawn Rate: 0 Sharpening: 30

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