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Lets Code A Voxel Game in C++ and OpenGL - World Generation I

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Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing ENJOY :) ========= SOURCE CODE: ========= RESOURCES: Height map image function - Understanding how to use simplex noise - ========= MUSIC USED: Rayman 1 - Betilla The Fairy Beyond Good And Evil - Home Sweet Home - Donkey Kong Country - In A Snow-Bound Land - Donkey Kong Country - Forest Interlude Dragon Quest VI - Pegasus Donkey Kong Country- Stickerbush Symphony ========================================= LINKS: GitHub: Discord Server: Support me on Patreon:

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