🧚♂️ Hey, listen! Today in Level Up - our #VFX explainer series - Senior II VFX Artist Nathan Huang breaks down how to create this Zelda-inspired real-time explosion in @UnrealEngine. 💥 ––– 00:00 - Intro 01:03 - Flares 01:38 - Streaks 03:46 - Point Light 04:10 - Smoke 06:34 - Embers 07:22 - Shockwave (Camera-Facing) 07:59 - Ground Shockwave 08:32 - Debris 11:04 - Ribbon Trails 13:56 - Ember Trails 15:30 - FINAL EFFECT ––– Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80 years of industry production experience. Follow Beyond-FX: Website - Twitter – Instagram – Facebook –
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