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How to Optimize Games and Programs

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Support me on Patreon: Join me on Twitch: Discord: In this video I show a few common ways to optimize programs, games in particular. They are optimizing cache, SoA vs Aos, SIMD, Multithreading, Optimizing Compilation Speed, Batching, Texture Atlases, Texture Arrays, and many others. 0:00 Introduction 1:18 Data-friendly 2:37 Cache 6:44 AoS vs SoA 8:33 SIMD 11:25 Multithreading 14:01 Compilation speedup 15:41 Simple tricks 18:24 GPU techniques 18:55 Frustum culling 19:36 Occlusion culling 20:06 Compute Shaders 21:05 Instancing 21:32 Texture atlases 22:19 Batching 22:37 The End Inspiring talks. Mike Acton talk at CPP Con: Nicolas Fleury talk at CPP con: Books. Realtime Rendering: %C

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