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Ocean Flip Fluid Simulation Initialization Tutorial

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scene file: #unrealengine #ue4 #unrealengine5 #unrealenginetutorial #houdini #houdinitutorial please join me on my member ship my patreon wher the scene file is avaliable The typical workflow is to run test simulations with lower particle counts. Then you increase resolution to catch the small structures. With this method, most of the cooking time is needed to simulate invisible parts. Houdini’s SOP FLIP fluid provide a convenient way to create a high-resolution version from a low-resolution test. With SOP FLIP fluids, the water tank is used to simulate the overall motion of the waves and the boundary conditions. This information can be transferred to a second solver to get a high-resolution version of the region of interest. Low-resolution setup: geometry In this example, the scene contains a water tank and a rock formation. The lo

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