testing voxel cone tracing on a different scene. Trying to improve performance using z-prepass. Performance is still not that good, getting just 30fps on an RTX 2060. Probably I am tracing cones in too many directions, I should find a way to reduce the number of rays without getting too many artifacts. Light leaks are also noticeable. This implementation still needs a lot of work, but I am learning a lot with these attempts. This scene is “fireplace room“ from the popular MCGuire archive McGuire Computer Graphics Archive I replaced the original textures with some wonderful textures from: I also replaced the original plant model with an amazing model from .
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