With Google DeepMind's StarCraft 2 research in full swing, we take a look at why AI researchers are interested in RTS games and the established body of work in this field over the past 15-20 years. EDIT: The BWAPI was originally released by Michal “Kovarex“ Kovarik and later handled by Adam Heinermann. Apologies for any confusion. Learn more about the AI competitions and API's via the links below: The StarCraft AI Competition: ~dchurchill/starcraftaicomp/
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