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Basics of Lightmapping in Unity. How baking light in Unity

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Basics of Lightmapping in Unity. How baking light in Unity? In this video we will cover Unity`s lights (directional, spot, point, area) and their parameters. Learn how to setup emissive material and skybox correctly. Also, we will learn lightmapping settings (such as Ambient Occlusion, Albedo Boost, Lightmap Resolution, Indirect Intensity etc.) We will generate lightmap UV, get familiar with light probes and reflection probes. For this tutorial I am using Unity version and Mixall assets: “Clinic – hospital room” “Art Gallery vol.1 – Victorian style” “City park – exterior props” Store Link: 00:00 Intro 00:56 Lightning in Unity 02:16 Light types in Unity 03:14 Light Parameters 04:00 Emissive Light 04:28 Static Meshes 04:47 Generating Lightmap UV 04:58 Lightning Panel 05:12 Lightning Mode – Baked Indirect 05:27 Lightning Mode – Shadowmask 06:09 Lightning Mode – Subtractive 06:45 L

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