A mini tutorial about creating Hair textures within Zbrush. By editing our light-sources and fibermesh settings we can quickly author aesthetically pleasing Fibermesh Hair that can be converted into textures with our BPR Renderer. Once we are happy with the BPR render, we are ready to export into Photoshop for further editing. Part 1 is a timelapse (audio) example of going through the full process of creating a Fibermesh Hair Strand from a primitive plane to exporting into Photoshop. Starting with the Fibermesh settings, lighting and the BPR Renderer we go over the creating dynamic Fibermesh Hair. Part 2 is a timelapse (no audio) example of repurposing a finished Fibermesh Hair Strand and modifying/editing it into an entirely new asset. By duplicating and modifying existing subtools we can easily create an entirely new asset in a very short amount of time.
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