Age of Wonders has a long history of great 4X strategy games. One of its defining features is the sheer variety of playstyles available from its various factions. That variety is why the previous game in the franchise, Age of Wonders: Planetfall, became one of my favorite games. Age of Wonders 4 attempts to take that variety one step further by taking apart the various pieces that make up a faction's jigsaw puzzle, and handing them to you. You can create your own factions and rulers in Age of Wonders 4, both to play as and against. You can even customize the very realms you play on. **Gideon's Bias** Review Copy Used: Yes Hours Played: 60 Reviewed on: Xbox Series X Fan of Genre: Yes Mode Played: Normal, Hard and Brutal **Age of Wonders 4 Information** Publisher: Paradox Interactive Type: Full Release Platforms: PC, Xbox Series X/S, PlayStation 5 Genre: 4X, Turn-Based Strategy Price: $ **Pros** A very extensive faction creator Customizable realms to play on Fantastic strategic gameplay with quality improvements that make Age of Wonders 4 a cut above most 4x games Excellent combat Great diplomacy system Tons of variety and playstyles through a massive amount of unique magic tomes **Cons** Cultural units can feel too similar Nautical Combat is mechanically sound but looks goofy and unpolished Technical issues on the Xbox were awful but are supposed to be fixed upon release **Links** Website: Patreon: Kofi: Twitter: Instagram: **Time Stamps** 00:00 Overview 00:51 Build a Baron Workshop 03:04 Emperor's New Tome 04:47 Cross Cultured 06:36 The Art of War 09:18 The Other Three Xs 12:31 Age of Technical Issues 13:37 Verdict #ageofwonders #gideonsgaming
Hide player controls
Hide resume playing