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Unreal Tournament DX11 Renderer with HBAO, Tessellation and HDR

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Hello everyone, I’d like to present my new directX 11 renderer for Unreal Engine 1. It supports features like hardware tessellation which gives you more rounded meshes, HBAO - an algorithm to increase shading and shadow realism, HDR to give more human like eye adaptation to light and a parallax occlusion mapping which simulates bumpiness on near to camera surfaces. Each of these techniques is clearly visible on uploaded video. No texture mods were applied just a retail patch 436. Please add your thoughts

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