Thanks for watching my journey. I want to build the most exciting AR Experiences including games, movies and productive apps. My background is mainly in 2D / 3D Animation using Blender and After Effects, but I always loved the idea auf Augmented Reality. Furthermore I liked to code. So in late 2022 I decided to learn Unity and get deeper into AR Software Development. Let's see how far we can come :) This tutorial is about AR multiplayer using Unity & Lightship. The tutorial includes: - Setting up Unity & Lightship for Multiplayer - Creating a simple arcade shooting prototype in standard 3d, then bringing it in multiplayer - How to use image colocalization - Enable the player to create image targets for colocalization on runtime It is suppose to show the basics of Shared AR Multiplayer experiences, by building a prototype. This prototype is however not suppose to be a “production ready“ game- If you like my tutorials and videos, you can support me here: Timestamps 00:00 Intro 00:28 General Concept 01:38 Using Unity Lightship 02:14 Placement System 04:45 Resource System 06:35 Virtual Positioning 07:39 Switching Views AR 3D 08:39 Why things don't work 10:20 A possible solution Video Tutorial for installing Lightship: Link and written instructions to install Lightship to Unity: Templates for playback (In editor testing with video): My Lightship ARDK 3 Playlist: Niantic Wayfarer App: Lightship ARDK Sample Package (Includes an invisible shadow catcher for the built in pipeline): 3D Assets that are great for AR / VR purposes: (The given links are part of Unity’s affiliate program and help support the channel at no extra cost) Shadow catchers for URP: URP Shadowcatcher (Free) :1100lumXw/destination: URP Shadowcatcher: Beautiful, Low-Poly Packs: Low Poly Hummingbird, Animated: :1100lumXw/destination: Low Poly, Animated Dinosaurs: Low Poly, Animated Animals: Low Poly Jungle: Low Poly Forest: Fantasy Kingdom: Explorer Character Pack: VFX ( Particles, Fire, Magic, Smoke etc.) Epic Toon VFX [
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