Hi! Today I go through setting up the materials for our sculpt. Using simple base colors and adjusting a few sliders as well as sourcing PBRs from the BlendKit addon. If you'd like a more in depth video on creating a simple skin shader along with how to paint and use stamps in texture paint mode, check out this other tutorial I did - If you missed any of the the previous parts, I have them in a handy playlist Right here: You can find my completed, retopologized, and rigged basemesh for free at: Ahead in the coming weeks we'll cover: -Setting up references & Blocking out the character - -Merging the Blockout & Sculpting - -Sculpting the head - -Head Retopology - -Body Retopology - https://www.
Hide player controls
Hide resume playing