Test #4 using the iPhone X depth camera for facial animation capture along with the Xsens full body motion capture suit and a ghetto DIY moCap helmet! Starring a new Beby Character “Killahertz“ from our game Bebylon! This test shows new improvements to the face by using apples official blendshape set to generate a new set of baby face blendshapes. Also a WIP of using the iPhoneX to animate a non-human character. Lastly a rendered clip of actual game content using this pipeline that will soon make its
Hide player controls
Hide resume playing