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PEACEBRINGER | PB-1 (Character Rendered in UE4/Unreal Engine 4)

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ArtStation: PEACEBRINGER | PB-1 is my take on an awesome drawing I saw by Sam Keating on Instagram! @_glintz_ Modelled in Maya and ZBrush. Baked and textured in Substance Painter. Rigged and animated in Maya. Materials, lighting, VFX and rendering in Unreal Engine. Video Compositing in Photoshop. This project was a great opportunity to showcase a variety of skills and it was a ton of fun! A nice blend of hard surface modelling and organic cloth sculpting. My favourite part of the creation process was texturing. I knew this was going to be blast in Substance Painter. Presenting in Unreal was a great chance to practice materials, lighting and rendering. Finally, I wanted to learn to rig and animate my model to add that extra something to my presentation. I have loved every minute of it! I hope that shows! Sam, who I have had no contact with until now (lol) - I really hope you like it and I hope you like how I have interpreted

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