In this video, we'll use Scene Nodes to make a spline that randomly zig zags through space. There are existing C4D workflows that allow for this (the Random Effector in Points mode for example), but this shows a few key scene nodes techniques: 1. Modifying the Points of a pre-existing spline with the Points Modifier. 2. Creating unique Pseudo-Random Values with the Hash node. 3. Creating Values that Range between with the Hash node. ## Nodes Used - Segment: To create a simple line with a bunch of points. - Points Modifier: To take a clean line and modify the points by index. - Hash: To create a Random Seed, and random Vectors. - Negate: To give us a -Radius value. Recorded in: Cinema
Hide player controls
Hide resume playing