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Far Cry - Collateral Damage / Save Bill (Level 5)

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Far Cry - Collateral Damage (Возмещение ущерба) Far Cry Texture FIX - Far Cry - Возмещение ущерба, Прохождение игры. Уровень 5. Спасти Билла. Far Cry - Collateral Damage, Walkthrough. Level 5. Save Bill. If the creators set out to make the most non-standard level, they succeeded. First you go to the pigs (literally), you barely have time to pick up the M4, you get a message that a rockfall has begun, and you jump away, after which a dot appears on the compass pointing to a sheer cliff. You go around the rock on the right, SAVE, but do not rush to move to the left to the indicated point, they will still interfere. To the right, under a camouflage net, is a jeep, half a dozen fighters and a weapon with cartridges. Deal with them first, SAVE, then go to the top. There you will be met by four skeletons with machine guns. As soon as you put them down, you will receive a message that the task has been completed, a helicopter with a machine gunner immediately arrives. SAVE. What to do next is unclear, the compass is silent. But the camp is visible below, we go there. SAVE. We are approaching. SAVE. To the right is a dried-up swamp with a box of bazooka grenades visible in it. If you decide to take it, an explosion is heard (apparently, it is understood that someone mined the swamp). There are not so many fighters in the camp, but they are everywhere and perfectly shoot not only through the bushes, but also through the walls of the houses, and they fire with the same lethality even from the opposite side of the island across the entire map. They fall with a single shot, but they themselves also knock you down without difficulty, and since, to put it mildly, there are ten or fifteen times more of them, one must fight with great care. Since there is no clear sequence for clearing objects here, have fun as you like, respectively, saves will go in the same order, of which there are many. After clearing all the huts, you will find that two of them have rooms behind combination locks that require an access card. Looking for a map. In the depths of the rocks, for your greatest joy, the witty creators poked holes and funnels, if you climb into them, you will see that there are no cards there, but it is impossible to get out of them, you have to replay. In addition to all the originality of the level, the doors in it open in a Soviet way, on themselves, so when you approach the door, it pushes you against the wall, and you have to make some effort to get out because of it, and in the meantime it closes again . The green card lies in the house near the burnt hut, it opens the code lock in the house, which stands right there (closer to the shore). There is a red access card in the house (the green one will be taken away from you when you want to leave the house - another originality). With a red card, you open a combination lock in a house in a lowland near the rocks, free Bill Gates and get the task to hold out, wait for the rebels and destroy some Colombians in some forest (there is no forest at all on this island). If you want to leave, your red card will also be taken away from you (however, I have no doubt that there will be those who will sacrifice their freedom, but will not stand it, left alone with Bill Gates with a tapestry in their hands). Anyone who suppresses natural impulses will be bitterly sorry, because no rebels are expected, no Colombians (and even forests) are not in sight, so they will have to hold on until the end of the century. It’s better to immediately take your soul away at the sight of Bill Gates. One shot and the game ends in victory.

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