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#02 Anime Character 3D Modeling Tutorial 2020 Introduction to Sculpting in Blender

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This is the second part of my 2020 edition, Anime Character 3D Modeling Tutorial, in which we will look at how to create a 3D character from scratch by using ZBrush and Blender . In this second part, we will learn everything you need to know about sculpting in Blender . Here is the link to my other video in which I talk in detail about transformation in Blender: Chapters: 0:00 Introduction 1:04 Introduction to Sculpting in Blender 1:32 Navigation 2:13 Objects Overview 4:05 Modes 4:54 Sculpting Basics 7:00 Brushes 10:13 Symmetry, Re-mesh & Dynamic Topology 13:31 Masking 15:16 Face Sets 18:10 Auto-masking 19:51 Blocking Preview in ZBrush 20:47 Closure You can download the character references here: Support me on Patreon: Twitter: Instagram:

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