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Godot 4 - Every Control node used and explained

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Автор - SDG Games ссылка - От автора: In this video, we take a look at every Control node in the Godot game engine. I use these nodes to create a game that ended up making me very nauseous. In other words, I used the Control, Container, AspectRatioContainer, BoxContainer, VBoxContainer, ColorPicker, HBoxContainer, CenterContainer, FlowContainer, HFlowContainer, VFlowContainer, GridContainer, SplitContainer, HSplitContainer, VSplitContainer, MarginContainer, PanelContainer, ScrollContainer, SubViewportContainer, TabContainer, BaseButton, Button, CheckBox, CheckButton, ColorPickerButton, MenuButton, OptionButton, LinkButton, TextureButton, TextEdit, ColorRect, GraphEdit, Range, ScrollBar, HScrollBar, VScrollBar, Slider, HSlider, VSlider, ProgressBar, SpinBox, TextureProgressBar, Separator, HSeparator, VSeparator, ItemList, Label, LineEdit, NinePatchRect, Panel, ReferenceRect, RichTextLabel, TabBar, and TextureRect nodes to make a game about a donut. Source Code: Itch Project:

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