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Doomreal | Elementalism: The Sunken Temple | No Failure Run | Part 1

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Another pause from the usual tactical shenaniganery for a trip down Unreal environs. Elementalism is a mapset that I sometimes feel could really fit well mixed in with Doomreal. Lotta big vistas, grand architecture, and not to mention the music. Took me a few modifications due to sprite conflicts (I think it was just the camera textures in the Redeemer from flak_m’s side), but after that, it was no trouble at all playing the two together. No fancy bullethell enemies this time around, sadly. This map’s got a lot of tight quarters fighting that makes it a deadly combination mixed in with Touhou Doom monsters. Much too deadly for an NFR, unfortunately. Heck, some of the encounters with regular vanilla enemies here got a bit close shavy already! The FPS gets a bit rough as well, but that’s just my weak PC, I still managed to beat this map eventually. Run split in half for the usual filesize reasons. Mods Used: SBrightmaps:

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