In this 2021 GDC session, Supergiant Games’ Darren Korb and Greg Kasavin break down how an independent studio with fewer than 20 employees managed to release a fully voiced video game with more than 22,000 lines of dialogue—during a global pandemic. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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