Upgrades to the texturing workflow give you the ability to map textures to different faces of the same solid modeling object with the ability to rescale and more. You’ll be able to cut down your texturing time with this efficient and more perceptive way to freely create custom objects. Additionally, the render tab of the Object Info Palette has also been updated to let you easily view and manage the textures on the object’s various faces. This feature is not applicable to parametric objects.
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