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Flood - Fluid simulation with foam

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Statistics: 17 million SPH particles 29 million foam particles Computation time: 30 s / simulation step, 4 simulation steps per frame, 50 frames per video second, 2 hours per video second, 16-core CPU see also M. Ihmsen, J. Orthmann, B. Solenthaler, A. Kolb, M. Teschner, “SPH Fluids in Computer Graphics,“ Eurographics 2014 - State of the Art Reports, pp. 21-42, 2014. Fluid solver: M. Ihmsen, J. C

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