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Heavy armor gameplay character from ZBRUSH.

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68 meshes. 48013 polys. 43138 vertex (not fully optimized) -=3000x3000px texture. PBR metal/roughness=- Main workflow: “Zbrush“ Retopo: “Topogun 2.0“ UV: “Rizom VS“ Texturing: “3DCoat“ RIG/Animation: “Autodesk Maya 2016“ Renderer: “Marmoset toolbag 3.0“ -=-=-=- Device -=-=-=- OS: Windows 7 maximal Notebook Samsung NP305E5A (AMD A6 3420M 1,500Mhz x 4) Discrete graphics card: Radeon HD 6470M(512-1024Mb) Random access memory: 4GB

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