The developer of an upcoming open-world rogue-lite Streets of Rogue 2, Matt Dabrowski, delves deeply into creating a system that generates open worlds. 🗺️ He also discusses the biomes featured in his ambitious sequel and offers a sneak peek at the building mechanic. 🧱 Wishlist Streets of Rogue 2 on Steam: Chapters: 00:00 - Intro 01:07 - What is Procedural Generation, and how does Matt use it? 01:57 - Algorithms Matt uses for procgen 02:30 - How to create an open-world map 05:21 - Placing cities on your world map 06:37 - Paving roads between cities 08:21 - Placing landmarks 08:54 - Chunk system and hand-crafted content 14:12 - Biomes & dungeons 14:52 - Building system 16:49 - Outro • • • Watch Devlog 1 - Open World, Inspirations, First Playtests: 🎞️ Join the Streets of Rogue 2 community on: 🔗DISCORD: 🔗REDDIT: 🔗STEAM FORUMS: 🔗TWITTER (X): 🔗TIKTOK: @streetsofrogue 📰 Sign up for the Streets of Rogue 2 newsletter:
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