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Rim of the World intro - Lightwave and Octane

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I started experimenting with Octane at the beginning of this project, but never had time to return to learning it well enough to commit to using it for this shot. So I stuck with rendering in Lightwave 2018. Drastic changes were made late in the schedule, and we began running out of time to complete render at 4k in Lightwave. I also had trouble getting rid of reflection noise in Lightwave, without renders taking way too long. So Pixel Magic hired an experienced Lightwave/Octane artist, Billy Brooks to

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