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Madness Combat 9.5 pt2

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This one has been a long time coming. I hope you enjoy it. The Retainers of the various 'other' realms outside of Nevada exist to maintain orders from above. Tasked with nailing Hank down to prevent them from meddling, but further; to obfuscate the trace signatures visible to the most enlightened on the Nevadean side of the coil. Their orders are simple, the execution has been fouled. Are there too many parts to the machine for it to reach whatever end goal it has been 'designed' for? Is it doomed to fail? Or was this part of it's design, if such a word can be used to describe this entropic chaos.... Music performed by Cheshyre. Sound effect work by Cturix. Could not have done it without them in my corner. Interested in exploring the lore further? Check out the game I developed with The-Swain; Madness: Project Nexus!

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