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Screen Fading with Unity URP Part One

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In this tutorial I cover screen fading .. specifically building a screen fade solution within the Universal Render Pipeline in Unity. I will show you the backbones in this video with some nifty tricks on how to make it more usable in your games with an example teleporting the player between rooms. I will follow up this video with a part two detailing how to tie this into the timeline system in Unity so make sure to look out for that when it drops. Video Mentioned: VR with Andrew - Building a URP Screen Fader for Unity XR If you would like to support this channel, feel free to donate to: Asset Links ArchVizPRO Interior Vol.3 Documentation Links Installing the Universal Render Pipeline into an existing Project

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