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Cryengine 5.3 animation programming and proxies

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In this stream we delve into some of the C programming aspects of animations and collisions. With a couple of hiccups along the way (which hopefully helps folks), we managed to create new crouching animations, and update the player collision proxy to reflect the crouching position, and be able to go under things. These tags had to also be created in the Mannequin editor so they can be properly targeted from the code. -- Watch live at

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